209 Commits

Author SHA1 Message Date
e2799b1e58 timeline refactor, bit broken rn 2025-11-09 10:35:21 -05:00
1e35910b0a Refactoring, FFmpeg updates 2025-11-03 00:16:05 -05:00
62cd94ca78 Big refactor, shuffling a lot of files around 2025-11-01 19:51:19 -04:00
99b7d9f49d FFmpeg and sound support; refactor, etc. 2025-11-01 00:54:22 -04:00
729d5fb216 Autosave feature, spritesheet editor dashed lines, refactoring, fixes 2025-10-28 15:47:54 -04:00
dd3aeae6d2 Snapshots, refactoring 2025-10-26 16:06:34 -04:00
fe9366f9ef context menus, document refactoring, fixes 2025-10-26 00:10:44 -04:00
87c2db2a77 Refactoring; structs for popups/multi-selects, additional popups in places 2025-10-22 21:27:11 -04:00
5b0f9a39c4 Refactor... 2025-10-21 20:23:27 -04:00
7f07eaa128 slowly getting back...also, static linking 2025-09-21 23:57:17 -04:00
8039df667c submodules please 2025-09-19 22:42:08 -04:00
62c5dcf6ea fix git modules 2025-09-19 22:19:48 -04:00
dbb6d13f34 refactor pt 1; getting each thing right and then will push to main 2025-09-19 17:57:48 -04:00
9a6810d1bb update frames again for realsies 2025-09-15 19:40:53 -04:00
9fb6366d7c Frame movement on timeline changed 2025-09-15 19:27:07 -04:00
f49eaa6a37 Added animation bounds for rendering animations, redid float format stuff 2025-09-15 11:14:58 -04:00
3e22f8eb9d weird 2025-09-14 21:31:13 -04:00
cf9f04ecdc Float fixes, sensible settings 2025-09-14 21:27:14 -04:00
ce3f0b3415 SEMICOLON MOMENT 2025-09-14 21:03:11 -04:00
e0732ee6b9 Fixes for exit confirmation when saved 2025-09-14 21:00:54 -04:00
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4ce5a225c3 Update README.md 2025-09-14 18:15:09 -04:00
6d191f186d minor spelling mistake 2025-09-14 16:14:21 -04:00
70d4d44c80 update workshop 2025-09-13 20:17:39 -04:00
d35958a289 update readme 2025-09-13 20:04:42 -04:00
b65bcd2316 update readme 2025-09-13 20:01:57 -04:00
cc4501d2f1 add steam workshop 2025-09-13 20:00:50 -04:00
bc8cc37042 add steam workshop 2025-09-13 20:00:08 -04:00
c3bb2bcf17 Fix for auto fullscreen on Windows 2025-09-13 14:07:15 -04:00
9afb845a36 add slight texture inset for layer UVs. 2025-09-13 12:28:37 -04:00
fe32c74967 onionskin can now be 0 2025-09-13 10:39:53 -04:00
c78f2ee17b update gitignore 2025-09-13 10:35:01 -04:00
0a8fa44ee6 update atlas 2025-09-13 10:32:47 -04:00
f7c4bcea52 update windos build 2025-09-12 16:47:16 -07:00
45865bd4d1 refactor to not expose tinyxml2 symbols 2025-09-12 19:17:54 -04:00
c7dc0db9ce namespace fix 2025-09-12 18:57:50 -04:00
3da8928d13 fix triggers not serializing correctly 2025-09-12 18:39:09 -04:00
f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
6deaaea374 Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update 2025-09-11 17:18:27 -04:00
b0e52bd444 allow anm2s with variable layers per animation. it'll just load all of them. not 1:1 to the behavior of nicalis editor but it'll make those sorts of files load in an editable fashion 2025-09-09 18:34:35 -04:00
b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
9ad464a74a Onionskin, input rebinding, alt icons, settings refactor 2025-09-08 20:18:28 -04:00
4d098f8f1c Fixes to generate preview 2025-09-05 20:07:49 -04:00
a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
fa6109cb2e Updated settings, added reset to default settings option, tried to fix -1 map bug 2025-09-01 22:00:12 -04:00
d50fded04d Update cmake 2025-09-01 18:09:26 -04:00
d92dbc5b6d This is again a bandaid solution to this map with -1 problem, but it'll work for the normies 2025-08-28 17:00:21 -04:00
2c62f5701c Hotfix for adding frames, spritesheets, etc. 2025-08-28 08:37:47 -07:00
8f3c666922 Need to save anm2 first before doing anything, should eliminate a few problems 2025-08-28 10:27:47 -04:00
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de034b9b29 Update README.md 2025-08-27 22:43:01 -04:00
0ddc616e02 Update default settings 2025-08-27 22:22:08 -07:00