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54593e9b6e
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Anm2Ed 2.0.................
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2025-11-13 22:58:45 -05:00 |
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defddd9de8
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Anm2Ed 2.0........
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2025-11-13 22:57:13 -05:00 |
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a048a37b42
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Anm2Ed 2.0...
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2025-11-13 22:55:09 -05:00 |
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07096c487b
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fuck git and fuck vs code
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2025-11-11 11:25:46 -05:00 |
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62cd94ca78
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Big refactor, shuffling a lot of files around
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2025-11-01 19:51:19 -04:00 |
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5b0f9a39c4
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Refactor...
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2025-10-21 20:23:27 -04:00 |
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dbb6d13f34
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refactor pt 1; getting each thing right and then will push to main
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2025-09-19 17:57:48 -04:00 |
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b2cf67a823
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Added fit, fixed the layer -1 bug finally, refactored here and there
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2025-09-09 17:51:17 -04:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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afbaf2bc65
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Additional logging + FFMpeg changes; ffmpeg output will be in the log now
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2025-08-15 18:03:45 -04:00 |
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8388fd5d99
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logging
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2025-08-15 17:17:11 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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30880c003d
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The Omega Refactor(TM) + Input Options
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2025-06-30 21:29:59 -04:00 |
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91190987ed
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basics
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2025-06-19 05:29:06 -04:00 |
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91d01a1441
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first commit
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2025-06-15 22:03:02 -04:00 |
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