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dbb6d13f34
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refactor pt 1; getting each thing right and then will push to main
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2025-09-19 17:57:48 -04:00 |
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9fb6366d7c
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Frame movement on timeline changed
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2025-09-15 19:27:07 -04:00 |
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f49eaa6a37
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Added animation bounds for rendering animations, redid float format stuff
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2025-09-15 11:14:58 -04:00 |
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e0732ee6b9
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Fixes for exit confirmation when saved
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2025-09-14 21:00:54 -04:00 |
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fe32c74967
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onionskin can now be 0
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2025-09-13 10:39:53 -04:00 |
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3da8928d13
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fix triggers not serializing correctly
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2025-09-12 18:39:09 -04:00 |
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f8fb3df8d4
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Redid layer system, added layer/null windows, more quality of life, polish
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2025-09-12 18:06:30 -04:00 |
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6deaaea374
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Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update
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2025-09-11 17:18:27 -04:00 |
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b2cf67a823
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Added fit, fixed the layer -1 bug finally, refactored here and there
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2025-09-09 17:51:17 -04:00 |
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9ad464a74a
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Onionskin, input rebinding, alt icons, settings refactor
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2025-09-08 20:18:28 -04:00 |
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4d098f8f1c
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Fixes to generate preview
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2025-09-05 20:07:49 -04:00 |
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a992661c6a
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Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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2025-09-05 16:37:45 -04:00 |
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fa6109cb2e
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Updated settings, added reset to default settings option, tried to fix -1 map bug
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2025-09-01 22:00:12 -04:00 |
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2c62f5701c
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Hotfix for adding frames, spritesheets, etc.
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2025-08-28 08:37:47 -07:00 |
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8f3c666922
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Need to save anm2 first before doing anything, should eliminate a few problems
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2025-08-28 10:27:47 -04:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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ff69218d50
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exit confirmation changes
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2025-08-15 18:20:13 -04:00 |
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8388fd5d99
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logging
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2025-08-15 17:17:11 -04:00 |
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f75369f670
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dragging frames with ctrl
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2025-08-15 16:18:00 -04:00 |
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5ee3ec4351
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Changing how string format for imgui float widgets work, suppressing stbi warnings
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2025-08-15 14:27:44 -04:00 |
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a665023626
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Refactor, Vsync, FFmpeg fixes
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2025-08-15 12:18:57 -04:00 |
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im-tem
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73ba6af125
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misc: fixes to make it build
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2025-08-15 12:13:26 +03:00 |
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0b8647fe4d
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quick undo change
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2025-08-14 22:23:17 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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a48c72357a
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The Omega Update(TM) Part 3 (Rendering)
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2025-08-10 01:27:06 -04:00 |
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b9c9105621
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The Update(TM), Part 2
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2025-08-09 00:32:14 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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30880c003d
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The Omega Refactor(TM) + Input Options
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2025-06-30 21:29:59 -04:00 |
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4b12153512
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Undo + Recording
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2025-06-29 20:33:52 -04:00 |
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e4f6da650e
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woopsies
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2025-06-29 00:53:26 -04:00 |
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9083a25a2b
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le readme
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2025-06-29 00:49:58 -04:00 |
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0e8d1ae6b4
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it's kind of finished
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2025-06-28 23:33:15 -04:00 |
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d7913c01db
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tools
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2025-06-27 16:32:08 -04:00 |
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6d488fce1e
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visuals and a lot of other things
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2025-06-26 08:48:42 -04:00 |
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ea2e7e918c
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forming the skeleton
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2025-06-21 21:36:32 -04:00 |
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91190987ed
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basics
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2025-06-19 05:29:06 -04:00 |
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91d01a1441
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first commit
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2025-06-15 22:03:02 -04:00 |
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