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f8fb3df8d4
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Redid layer system, added layer/null windows, more quality of life, polish
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2025-09-12 18:06:30 -04:00 |
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6deaaea374
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Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update
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2025-09-11 17:18:27 -04:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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8388fd5d99
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logging
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2025-08-15 17:17:11 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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a48c72357a
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The Omega Update(TM) Part 3 (Rendering)
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2025-08-10 01:27:06 -04:00 |
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b9c9105621
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The Update(TM), Part 2
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2025-08-09 00:32:14 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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30880c003d
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The Omega Refactor(TM) + Input Options
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2025-06-30 21:29:59 -04:00 |
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4b12153512
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Undo + Recording
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2025-06-29 20:33:52 -04:00 |
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d7913c01db
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tools
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2025-06-27 16:32:08 -04:00 |
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6d488fce1e
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visuals and a lot of other things
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2025-06-26 08:48:42 -04:00 |
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91190987ed
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basics
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2025-06-19 05:29:06 -04:00 |
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91d01a1441
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first commit
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2025-06-15 22:03:02 -04:00 |
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