Anm2Ed
A reimplementation of The Binding of Isaac: Rebirth's proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
Features
- Extended version of the original proprietary Nicalis animation editor
 - Smooth Dear ImGui interface; docking, dragging and dropping, etc. You might be familiar with it from You might be familiar with it from (Repentogon)
 - New features
- Can output .webm or *.png sequence (wih FFmpeg)
 - Cutting, copying and pasting
 - Additional wizard options
 - Robust snapshot (undo/redo) system
 - Additional hotkeys/shortcuts (rebindable!)
 - Onionskinning
 - Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
 
 
Note: Difference from Nicalis editor
Layers/nulls are handled differently (in their own window) and are not on the timeline! Add a layer/null in the Layers/Nulls window, and then add a LayerAnimation/NullAnimation in the timeline!
Note on Rendering Animations
You will need FFmpeg installed! Get it from here,] and point to the downloaded ffmpeg executable within the program!
Dependencies
Download these from your package manager:
- SDL3
 
Build
Windows
Visual Studio is recommended; make sure your installation has "Desktop development with C++" and ".NET desktop development" workloads.
Install and configure vcpkg.
Build should be straightforward from there.
Linux
After cloning and enter the repository's directory, make sure to initialize the submodules:
git submodule update --init
Then:
mkdir build
cd build
cmake ..
make 

