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24465f29c5
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uuuuuuuuuuuuuggggggggggggggggghhhhhhhhhhhhhhhhhh
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2025-11-11 20:28:31 -05:00 |
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07096c487b
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fuck git and fuck vs code
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2025-11-11 11:25:46 -05:00 |
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62cd94ca78
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Big refactor, shuffling a lot of files around
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2025-11-01 19:51:19 -04:00 |
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5b0f9a39c4
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Refactor...
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2025-10-21 20:23:27 -04:00 |
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7f07eaa128
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slowly getting back...also, static linking
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2025-09-21 23:57:17 -04:00 |
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dbb6d13f34
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refactor pt 1; getting each thing right and then will push to main
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2025-09-19 17:57:48 -04:00 |
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f8fb3df8d4
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Redid layer system, added layer/null windows, more quality of life, polish
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2025-09-12 18:06:30 -04:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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a48c72357a
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The Omega Update(TM) Part 3 (Rendering)
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2025-08-10 01:27:06 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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30880c003d
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The Omega Refactor(TM) + Input Options
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2025-06-30 21:29:59 -04:00 |
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d7913c01db
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tools
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2025-06-27 16:32:08 -04:00 |
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6d488fce1e
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visuals and a lot of other things
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2025-06-26 08:48:42 -04:00 |
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ea2e7e918c
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forming the skeleton
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2025-06-21 21:36:32 -04:00 |
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