Commit Graph
43 Commits
Author SHA1 Message Date
shweet 2c62f5701c Hotfix for adding frames, spritesheets, etc. 2025-08-28 08:37:47 -07:00
shweet 8f3c666922 Need to save anm2 first before doing anything, should eliminate a few problems 2025-08-28 10:27:47 -04:00
shweet 0ddc616e02 Update default settings 2025-08-27 22:22:08 -07:00
shweet 0f06837965 Update README.md 2025-08-27 18:29:03 -07:00
shweet e2f1afbefb Update README.md 2025-08-27 18:28:38 -07:00
shweet b667710c99 Windows builds updates; prepare for release 2025-08-27 18:23:12 -07:00
shweet 3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
shweet c9056ce707 I have no idea why I used SDL_CreateWindowAndRenderer, that's only for applications using the SDL_Renderer, not opengl 2025-08-15 23:47:39 -04:00
shweet ff69218d50 exit confirmation changes 2025-08-15 18:20:13 -04:00
shweet afbaf2bc65 Additional logging + FFMpeg changes; ffmpeg output will be in the log now 2025-08-15 18:03:45 -04:00
shweet 8388fd5d99 logging 2025-08-15 17:17:11 -04:00
shweet f75369f670 dragging frames with ctrl 2025-08-15 16:18:00 -04:00
shweet 5ee3ec4351 Changing how string format for imgui float widgets work, suppressing stbi warnings 2025-08-15 14:27:44 -04:00
shweet 67d36df971 Canvas size fix 2025-08-15 13:52:46 -04:00
shweet 28c0de1848 ffmpeg dialog file filter fix for windows 2025-08-15 13:00:55 -04:00
shweet 903c77019f Exit confirmation change 2025-08-15 12:49:45 -04:00
shweet f7bebe6558 SDL_Delay 2025-08-15 12:36:39 -04:00
shweet 76271dc6b8 SDL_Delay 2025-08-15 12:36:14 -04:00
shweet e721f89972 Semicolon moment 2025-08-15 12:30:18 -04:00
shweet a665023626 Refactor, Vsync, FFmpeg fixes 2025-08-15 12:18:57 -04:00
shweet 0b8647fe4d quick undo change 2025-08-14 22:23:17 -04:00
shweet 6a646717d8 Exit confirmation changes 2025-08-14 22:15:39 -04:00
shweet 4029828d04 The Omega Update(TM) Part 5 (Finishing) 2025-08-14 21:39:17 -04:00
shweet ea3498692a The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties) 2025-08-14 00:25:35 -04:00
shweet a48c72357a The Omega Update(TM) Part 3 (Rendering) 2025-08-10 01:27:06 -04:00
shweet b9c9105621 The Update(TM), Part 2 2025-08-09 00:32:14 -04:00
shweet fe8bdae9a8 The Update(TM), Part 1 2025-07-27 22:08:57 -04:00
shweet 35a6697bcc save input 2025-07-01 10:21:39 -04:00
shweet 30880c003d The Omega Refactor(TM) + Input Options 2025-06-30 21:29:59 -04:00
shweet fa048878b5 forgot to update readme moment 2025-06-29 20:35:08 -04:00
shweet 4b12153512 Undo + Recording 2025-06-29 20:33:52 -04:00
shweet 93ab62e494 quick fix should fix some broken anm2s 2025-06-29 01:27:59 -04:00
shweet 3837c857c2 WHOOPSIESgit add *git add * 2025-06-29 00:54:09 -04:00
shweet e4f6da650e woopsies 2025-06-29 00:53:26 -04:00
shweet 9083a25a2b le readme 2025-06-29 00:49:58 -04:00
shweet 0e8d1ae6b4 it's kind of finished 2025-06-28 23:33:15 -04:00
shweet d7913c01db tools 2025-06-27 16:32:08 -04:00
shweet 6d488fce1e visuals and a lot of other things 2025-06-26 08:48:42 -04:00
shweet ea2e7e918c forming the skeleton 2025-06-21 21:36:32 -04:00
shweet 3bedd81d96 readme 2025-06-18 17:51:03 -04:00
shweet 91190987ed basics 2025-06-19 05:29:06 -04:00
shweet 9929e69f22 remove that 2025-06-15 22:06:51 -04:00
shweet 91d01a1441 first commit 2025-06-15 22:03:02 -04:00