Commit Graph
100 Commits
Author SHA1 Message Date
shweet 7de716a6f2 sure? 2025-11-11 22:46:15 -05:00
shweet 38b92a588f opengl! 2025-11-11 22:42:46 -05:00
shweet ba08ed7a60 erm 2025-11-11 22:41:23 -05:00
shweet a1f6bda59d ......................................................... 2025-11-11 22:37:38 -05:00
shweet d7c481a20b ................. 2025-11-11 22:19:18 -05:00
shweet 7e1b8c8b04 weird... 2025-11-11 22:11:34 -05:00
shweet 2202cdff3a one last thing... 2025-11-11 22:09:44 -05:00
shweet 0ce567c282 nvm fuck libxm, fuck msvc, fuck bill gates and fuck (You) 2025-11-11 22:01:30 -05:00
shweet 7ab7ed3ee2 kill me pete 2025-11-11 20:41:39 -05:00
shweet a2a33e471d aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2025-11-11 20:33:28 -05:00
shweet 24465f29c5 uuuuuuuuuuuuuggggggggggggggggghhhhhhhhhhhhhhhhhh 2025-11-11 20:28:31 -05:00
shweet 2ce46b4de4 libxm back to module 2025-11-11 20:22:10 -05:00
shweet ec45bb4e62 again with xm... 2025-11-11 19:19:36 -05:00
shweet 3f666ab18a msvc fixes 2025-11-11 19:16:07 -05:00
shweet 0f5dae7ef8 more fixes 2025-11-11 19:08:17 -05:00
shweet 21fa89c35d bleh bleh bleh 2025-11-11 19:03:57 -05:00
shweet 517a8262a6 few more windows issues 2025-11-11 19:00:00 -05:00
shweet 993f92e412 fix for filepath to string conversions 2025-11-11 18:54:57 -05:00
shweet 96dd0fbc50 remove xm.h include 2025-11-11 18:47:51 -05:00
shweet 9eb0bfffce oops 2025-11-11 18:45:14 -05:00
shweet a01b5ec4eb this might work for libxm 2025-11-11 18:45:03 -05:00
shweet bff73c8936 fix cimpile commands 2025-11-11 18:35:34 -05:00
shweet 7733cb2883 libxm fix? 2025-11-11 16:44:25 -05:00
shweet 217179e9af submodules? 2025-11-11 16:40:20 -05:00
shweet ca9e8d92d9 fix issues to make windows build and submodules 2025-11-11 16:35:37 -05:00
shweet 9f36324a58 fix submodules? 2025-11-11 16:25:08 -05:00
shweet a72d663d80 update le readme 2025-11-11 16:22:33 -05:00
shweet d9a05947c0 more minor polish there and here 2025-11-11 16:07:02 -05:00
shweet 2a671e2623 minor polish here and there 2025-11-11 15:45:49 -05:00
shweet 07096c487b fuck git and fuck vs code 2025-11-11 11:25:46 -05:00
shweet d07b4dc2eb Merge branch 'staging' 2025-11-11 00:06:51 -05:00
shweet 4e5ee603f2 eh? 2025-11-11 00:03:35 -05:00
shweet 48d873230b Help -> About...almoooooooooost......... 2025-11-10 23:59:18 -05:00
shweet e2799b1e58 timeline refactor, bit broken rn 2025-11-09 10:35:21 -05:00
shweet 1e35910b0a Refactoring, FFmpeg updates 2025-11-03 00:16:05 -05:00
shweet 62cd94ca78 Big refactor, shuffling a lot of files around 2025-11-01 19:51:19 -04:00
shweet 99b7d9f49d FFmpeg and sound support; refactor, etc. 2025-11-01 00:54:22 -04:00
shweet 729d5fb216 Autosave feature, spritesheet editor dashed lines, refactoring, fixes 2025-10-28 15:47:54 -04:00
shweet dd3aeae6d2 Snapshots, refactoring 2025-10-26 16:06:34 -04:00
shweet fe9366f9ef context menus, document refactoring, fixes 2025-10-26 00:10:44 -04:00
shweet 87c2db2a77 Refactoring; structs for popups/multi-selects, additional popups in places 2025-10-22 21:27:11 -04:00
shweet 5b0f9a39c4 Refactor... 2025-10-21 20:23:27 -04:00
shweet 7f07eaa128 slowly getting back...also, static linking 2025-09-21 23:57:17 -04:00
shweet 8039df667c submodules please 2025-09-19 22:42:08 -04:00
shweet 62c5dcf6ea fix git modules 2025-09-19 22:19:48 -04:00
shweet dbb6d13f34 refactor pt 1; getting each thing right and then will push to main 2025-09-19 17:57:48 -04:00
shweet 9a6810d1bb update frames again for realsies 2025-09-15 19:40:53 -04:00
shweet 9fb6366d7c Frame movement on timeline changed 2025-09-15 19:27:07 -04:00
shweet f49eaa6a37 Added animation bounds for rendering animations, redid float format stuff 2025-09-15 11:14:58 -04:00
shweet 3e22f8eb9d weird 2025-09-14 21:31:13 -04:00
shweet cf9f04ecdc Float fixes, sensible settings 2025-09-14 21:27:14 -04:00
shweet ce3f0b3415 SEMICOLON MOMENT 2025-09-14 21:03:11 -04:00
shweet e0732ee6b9 Fixes for exit confirmation when saved 2025-09-14 21:00:54 -04:00
shweet 6d191f186d minor spelling mistake 2025-09-14 16:14:21 -04:00
shweet 70d4d44c80 update workshop 2025-09-13 20:17:39 -04:00
shweet d35958a289 update readme 2025-09-13 20:04:42 -04:00
shweet b65bcd2316 update readme 2025-09-13 20:01:57 -04:00
shweet cc4501d2f1 add steam workshop 2025-09-13 20:00:50 -04:00
shweet bc8cc37042 add steam workshop 2025-09-13 20:00:08 -04:00
shweet c3bb2bcf17 Fix for auto fullscreen on Windows 2025-09-13 14:07:15 -04:00
shweet 9afb845a36 add slight texture inset for layer UVs. 2025-09-13 12:28:37 -04:00
shweet fe32c74967 onionskin can now be 0 2025-09-13 10:39:53 -04:00
shweet c78f2ee17b update gitignore 2025-09-13 10:35:01 -04:00
shweet 0a8fa44ee6 update atlas 2025-09-13 10:32:47 -04:00
shweet f7c4bcea52 update windos build 2025-09-12 16:47:16 -07:00
shweet 45865bd4d1 refactor to not expose tinyxml2 symbols 2025-09-12 19:17:54 -04:00
shweet c7dc0db9ce namespace fix 2025-09-12 18:57:50 -04:00
shweet 3da8928d13 fix triggers not serializing correctly 2025-09-12 18:39:09 -04:00
shweet f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
shweet 6deaaea374 Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update 2025-09-11 17:18:27 -04:00
shweet b0e52bd444 allow anm2s with variable layers per animation. it'll just load all of them. not 1:1 to the behavior of nicalis editor but it'll make those sorts of files load in an editable fashion 2025-09-09 18:34:35 -04:00
shweet b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
shweet 9ad464a74a Onionskin, input rebinding, alt icons, settings refactor 2025-09-08 20:18:28 -04:00
shweet 4d098f8f1c Fixes to generate preview 2025-09-05 20:07:49 -04:00
shweet a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
shweet fa6109cb2e Updated settings, added reset to default settings option, tried to fix -1 map bug 2025-09-01 22:00:12 -04:00
shweet d50fded04d Update cmake 2025-09-01 18:09:26 -04:00
shweet d92dbc5b6d This is again a bandaid solution to this map with -1 problem, but it'll work for the normies 2025-08-28 17:00:21 -04:00
shweet 2c62f5701c Hotfix for adding frames, spritesheets, etc. 2025-08-28 08:37:47 -07:00
shweet 8f3c666922 Need to save anm2 first before doing anything, should eliminate a few problems 2025-08-28 10:27:47 -04:00
shweet 0ddc616e02 Update default settings 2025-08-27 22:22:08 -07:00
shweet 0f06837965 Update README.md 2025-08-27 18:29:03 -07:00
shweet e2f1afbefb Update README.md 2025-08-27 18:28:38 -07:00
shweet b667710c99 Windows builds updates; prepare for release 2025-08-27 18:23:12 -07:00
shweet 3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
shweet c9056ce707 I have no idea why I used SDL_CreateWindowAndRenderer, that's only for applications using the SDL_Renderer, not opengl 2025-08-15 23:47:39 -04:00
shweet ff69218d50 exit confirmation changes 2025-08-15 18:20:13 -04:00
shweet afbaf2bc65 Additional logging + FFMpeg changes; ffmpeg output will be in the log now 2025-08-15 18:03:45 -04:00
shweet 8388fd5d99 logging 2025-08-15 17:17:11 -04:00
shweet f75369f670 dragging frames with ctrl 2025-08-15 16:18:00 -04:00
shweet 5ee3ec4351 Changing how string format for imgui float widgets work, suppressing stbi warnings 2025-08-15 14:27:44 -04:00
shweet 67d36df971 Canvas size fix 2025-08-15 13:52:46 -04:00
shweet 28c0de1848 ffmpeg dialog file filter fix for windows 2025-08-15 13:00:55 -04:00
shweet 903c77019f Exit confirmation change 2025-08-15 12:49:45 -04:00
shweet f7bebe6558 SDL_Delay 2025-08-15 12:36:39 -04:00
shweet 76271dc6b8 SDL_Delay 2025-08-15 12:36:14 -04:00
shweet e721f89972 Semicolon moment 2025-08-15 12:30:18 -04:00
shweet a665023626 Refactor, Vsync, FFmpeg fixes 2025-08-15 12:18:57 -04:00
shweet 0b8647fe4d quick undo change 2025-08-14 22:23:17 -04:00
shweet 6a646717d8 Exit confirmation changes 2025-08-14 22:15:39 -04:00