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b65bcd2316
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update readme
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2025-09-13 20:01:57 -04:00 |
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bc8cc37042
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add steam workshop
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2025-09-13 20:00:08 -04:00 |
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a992661c6a
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Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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2025-09-05 16:37:45 -04:00 |
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Shweet
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de034b9b29
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Update README.md
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2025-08-27 22:43:01 -04:00 |
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0f06837965
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Update README.md
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2025-08-27 18:29:03 -07:00 |
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e2f1afbefb
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Update README.md
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2025-08-27 18:28:38 -07:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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f7bebe6558
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SDL_Delay
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2025-08-15 12:36:39 -04:00 |
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6a646717d8
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Exit confirmation changes
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2025-08-14 22:15:39 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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fa048878b5
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forgot to update readme moment
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2025-06-29 20:35:08 -04:00 |
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3837c857c2
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WHOOPSIESgit add *git add *
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2025-06-29 00:54:09 -04:00 |
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9083a25a2b
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le readme
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2025-06-29 00:49:58 -04:00 |
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3bedd81d96
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readme
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2025-06-18 17:51:03 -04:00 |
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91d01a1441
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first commit
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2025-06-15 22:03:02 -04:00 |
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